Friday, 15 January 2010

useabily assignment

Description of the work done

The game what was tested on wasn't though of straight away and it took three weeks into the assignment until it was decided on. Then there was research on academic papers on the usability of games which only took about a week but it helped give clear idea on how to test the game.

Then there was a lot of planning to consider for the test so a test plan was done and when the test plan was getting planned the game was Tekkcen 5 was decided on and then it was deside on where it was going to be tested on and then what we was going to give to the subjects for the test.

Then there was the subject test objective sheet which was for the subjects to do Challenges on the game to test its usability.

Then there was the subject instruction sheet which was for instructions on how to use the subject test sheets.

Then there was consent forms to prove that the subjects wanted to be tested on.

Then there was the subject questionnaire which was for the subjects to state what type of gamer they are and to state if they have ever played  fighting games as well as their name and age so we would know a bit about the subjects to take account if they had more of an advantage when the game was being testing.

Then there was the entry question which was for the subjects to write down if they had a problem in the game while they was testing in it because it will make the test more clear if the subjects write down any reports and problems if any.

Then there was the exit questionnaire which was for the subjects to write down there answer for the feedback of the test so they could explain what they couldn't do and what they could do so that information could be used as feedback for the test.

Then there was the observation logs which was used for the observer to use to  write down anything that the subject found too hard or too easy and see if there were any patterns in the test test.

Then there was the in test questionnaires sheets which was for the subject the write down any of the objectives they couldn't do or had too much trouble doing them.

It took about four weeks for it all to be thought of and then after that there was a lot of written work so the subject could use the questionnaires done on about how the test was going to be done. then the game was tested on five people and all five people gave feedback from the test after that there was a lecture about the test done where the feedback information was told.

reflect and issues

strengths
planning of the questionnaires, testing and keeping record with the diary because the subjects gave back good feedback from the game being tested, the testing chose of the game because it shown its usability well and the recording of the assignment because it kept notice of the time left and what was done. the testing was a strength because it was done well without any problems with the subject and it was organised with the questionnaires and the game worked well for usability and the subject were perfect because they wanted to test the game.
researching because it wasn't too hard for finding and because it helped the testing of the game.

weaknesses
the timing of the assignment was going well but it took too long for the planning of the game because of how long it took the game to be tested on to be though of and decided on.

the presentation didn't go well because it wasn't practised and no one knew what to say because we didn't do any planning on saying anything because of the timing it took for everything to do we ran out of time in the presentation.

opportunities
if I was to do this again I would use my time more wisely because you can do assignment with better results if your not rushing and not under stress from hand in dates.

threats
the biggest threat was the timing because has soon has I did the test and wrote it up there wasn't any time for the practising for the lecture and there was no notes only on the screen which don't help a lot because in a presentation you want to face the viewers

plan of action
a dairy was made to track all what was done and what date they was done on. I made sure that I knew if I needed to catch up on something for to proceed onwards to my goal because I would leave what I needed to do as a title on the top of a new page in my book on a fresh piece of paper underlined and in large letters. the dairy helped tell me how long I took and how much was left to do which helped the process of the assignment.
The assignment was accomplished in little bits because every bit that was accomplished got the assignment closer to the testing and lecturing so it wasn't too hard to complete.

completion/review/conclusion

completion
the test went well and the subject gave good feedback from the game that was tested. all of the questionnaires help the feedback and the information given made sense. everything was planned well because nothing went wrong in the test  and everything has been recorded in my diary so the process wouldn't be forgotten.