Individual work
Description of work done
The individual work I did was to make a low poly environment for hand held games, at first the only thing that was needed to do was the research and that was just looking at pictures and saving them for inspiration. Then after that when there was enough ideas to make a plan, a plan was drawn down on a printed off piece of paper with a street layout and picked from the internet. After the plan was fished and it was clear what’s going to be where it was time for modelling. When modelling the street there was slight pauses on modelling because there had to be explaining on what you did to get what had been made and they had to be back up by screen shots and rendered pictures. When making all that was done in the plan when modelling the work there was polygon count limits which limited how well the street could be so the plans were changed so there would be fewer polies so the polygon count would be low enough for the assignment given. When saving all that had been modelled they were saved in stages so that the person marking the work when handed in would be able to see the progress of the work done from the first stage save to the final stage save.
Reflection and Issues Identified
Strengths
The research that was done was strength because it was enjoying doing and it helped the work that was made even better than what was it was going to be
The modelling of the street that was done because it was enjoying and everything that was done was made better that that expected.
The written work about what was done in the modelling stage because it was done well and was very descriptive about what was done in 3d max when the modelling stage was being done.
The texturing was a strength to me because it was enjoying because it was made in Photoshop by me using another picture which was picked from the internet and referenced in the word document that described what was done. Then changing it that picture that was collected with the tools in Adobe Photoshop, then after that was done they were saved as Jpegs then has a Targa file for unreal which is where the models will have to be exported in after they were completed with the model of the low poly vehicle that was made in the other assignment the was done before this one.
Weaknesses
The weakness of this assignment was the organising of the files because they were being saved all over the show on every computer that was being used when this assignment was given and it wasn’t a smart thing to do because things kept getting lost and it didn’t help when the time came where it was needed to be on the disk because it was a bit confusing to burn on and hand out on the disk that was there and it wasn’t even clear if the files that were exported and saved in unreal would load up because they were on the disk but every time open in unreal they never came up and had to be loaded back in the software. Which made another problem because the person marking the assignment would be confused because the file were badly named and there were lots of them on the disk and most of them was for spares which didn’t needed to be put on the disk and that was because assignment was rushed so it would be on time.
The timing was a weakness because it was hard to keep up when spending a lot of the class time looking at one demonstration of what to do on the assignment then having to learn outside class and do the work at the same time.
Opportunities
What would be done again is that there would be less time modelling and even lesser time UV mapping the models for texturing because this time there was confusion to how it would be done even though it was shown in the class once it’s hard to keep up when trying to model in the class and now it’s been learned it would be too hard to do now so it wouldn’t take that long even though we didn’t really have enough time to do a lot because of how short the dead line was.
There would be no files not named properly because that lesson has been learned and there will be no missing files because there will be only one source of saving so that there’s no chance of the file go missing and they have to be made again which takes more time up and that doesn’t help anyone. There would also be no more baldy named files because that’s very bad because the files are hard to find which makes everything harder because sometime the file that have been begin made can never be found and then they have to be made again so naming the files saves a lot of time.
Threats
The biggest threat was the time given because it was four week if remembered correctly and it was very hard to do all that in so very little time it was in for the dead line and there was only one class a week which made it very hard to learn a lot in because they were never any videos to watch on how things were done and just demonstrations which are hard to follow when doing the work for the assignment that needed to be handed in. Another threat was that there was no known site to go on to learn the stuff because there wasn’t any recommended to remember and the only one that was used for help was you tube and they wasn’t that good because they told me how to do things but they was descriptive enough.
One big threat is that most of the work that had to be done was it be done at home which would have been fine but back then there wasn’t a computer for there to be any work to be made on because the computer that currently using at home came half way through the assignment because it was clear it would be needed for this assignment and all the other to come.
Plan of Action
In this assignment the goals would be first to collect all the research that will be needed for the ideas for the plan then make the plan until the layout and everything was clear in what needed to be made and how it will be made then after that the modelling will be the next goal and the writing what was done while taking the renders and screen shots. Then the next goal would be to look for the textures that will be used for the models in 3d max by using the internet for referenced images. After that the texture will be put into the Photoshop and change by using the tools into to make suitable images for my models. Then the next goal would be to UV unwrap the models so that the model images can be textured properly on the model and aligned correctly, and then use that image to texture the model by adding it into 3d max material editor and assigning it to the models that have been made. Also to make sure that all of the work that has been done in that 3d max has been described in a word document with screen shots that help people tell how things have been done in 3d max better while taking renders and saving stages of the models.
Completion / Review / Conclusion.
Completion
The assignment was done to the best of the ability but it wasn’t very organised, but it was enjoyable to do even though everything was rushed. The model of the street was the best outcome because it was better than expected from the ideas found.
Review
The assignment model was good and the how it was done was weld described and there was many renders of the model and screen shots but the disk that was given made the work look bad and messy because it was rushed because of the time that was given and there was so much to do. This would make the marks go down and would have given me a bad grading for the assignment given.
Conclusion
The assignment was hard for the time given in but there was lots learned from it and it was enjoyable in some parts and too much to Handel in the other parts of it. The assignment that was done was properly marked low but it doesn’t matter because of how much that was learned for the experience it tort which means now because of this experience that was learned from this assignment the more capable and the more learning you take in.
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